Marauders #6
| Writer | Gerry Duggan |
| Artist | Matteo Lolli |
| Cover Price | $3.99 |
THE BATTLE OF MADRIPOOR!
The Marauders are caught between the forces of Madripoor and the Black King's machinations! Thankfully, they have TWO Omega Level mutants onboard...
Rated T+
CRITIC REVIEWS
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10
ComicBook.com - Matthew Aguilar
Jan 22, 2020In short, Marauders is awesome, and we couldn't recommend it any more. Read Full Review
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9.0
AIPT - David Brooke
Jan 22, 2020This is a great example of how mixing plot, character, and action together perfectly can make a comic read quickly and yet you'll want to read it all again when you're done. As far as action-adventure comics go Marauders is one of the best. Read Full Review
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9.0
411Mania - Jeremy Thomas
Jan 23, 2020For Marauders, it's just another example of why if you can only read one X-book, this is the one you should be checking out. Read Full Review
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9.0
Beyond The Panel - Jideobi Odunze
Jan 24, 2020An issue like Marauders #6 was well worth the wait. This was a roller coaster from start to finish where we have been hit with yet another book which challenges you to expect the unexpected with this Dawn of X. This was a death that was probably going to come inevitably, though the execution was on point. The nation of Krakoa is a dominant force, but that does not come without enemies stepping up their game, and enemies who will always exist within. Read Full Review
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8.8
The Daily Fandom - Alex Smith-Petersen
Jan 24, 2020This creative team is making something special, that really stands out on the shelves. Read Full Review
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8.6
Comic Watch - Steve Batley
Jan 26, 2020Another full on action packed issue matched perfectly with the drama and dialogue. The hits keep coming. Read Full Review
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8.2
Weird Science Marvel Comics - Dispatchdcu
Jan 22, 2020Duggan writes another well written and exceedingly entertaining issue of MARAUDERS thats wonderfully easy to follow and continues to elevate Captain Kate to new heights. Read Full Review
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8.0
Henchman-4-Hire - Sean Ian Mills
Jan 25, 2020Marauders makes some bold moves that definitely work. Read Full Review
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8.0
Comics: The Gathering - Ryan.L
Jan 25, 2020Overall ‘Marauders’ doesn’t disappoint. There isn’t much to say about this issue as it is just a fast paced action filled issue, but it is still a great read you should definitely check out. Read Full Review
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7.2
The Super Powered Fancast - Deron Generally
Jan 22, 2020Lolli and Pennino deliver some stunning art in this issue and the action focus allows for some great visual moments. Read Full Review
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7.0
Newsarama - Kat Calamia
Jan 24, 2020Marauders #6 gives more panel time to the team, but could have benefited if it focused more on the series' central conflict. Read Full Review
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6.0
Major Spoilers - Jonathan Cadotte
Jan 24, 2020Marauders #6 is a lackluster issue in an otherwise good series. It ultimately fails to live up to the standard set by the previous issues and wastes what could be a shocking moment by turning it into a cliche mustache-twirling villain monologue. Read Full Review
USER REVIEWS
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10
Prelude: It's the final part of the first arc of Marauders. It's been great so far so let's see how Duggan lands it. The Good: Really liked the take down from both sides in this issue. Yellowjacket was great. Damnit Shaw! Well, that part was done greatly but it makes me so mad, even knowing it's temporary. Lolli's art like always was great. The Bad: Nothing. Conclusion: Ties the story together, sets up the next one and uses the themes it has already established. A perfect issue of Marauders.
+ Like • Comment -
10
Plain and simple: Marauders 6 is a fantastic comic. This is the first issue of the series where I truly feel like Bobby, Ororo, and Kitty all did something meaningful. Sebastian Shaw is written as an incredible villain, even though I dislike him as a character. Duggan plays the long game with Yellowjacket camping out inside Pyro, and this issue’s data page is probably the funniest data page of Dawn of X. After the last page with Kitty’s apparent death, I’m super excited for next issue where we will hopefully learn more about why Kitty can’t enter Krakoa and if she can be resurrected by the Five or not
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10
Love this series! Fantastic swashbuckling action-packed issue with a surprise ending to make this X-Men series all the more unpredictable and interesting.
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9.5
A stunning comic more than worthy of praise. The ending is incredibly well done and each issue continues to keep you on an edge. At the same time, every character gets moments to shine and is given stuff to do. Also the political angle perfectly combines with the pirating angle for an amazing cliff hanger.
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9.0
Sebastian Shaw makes his move!!!
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8.5
The Marauders believe they win the battle of Madripoor Bay -- but Kate's teammates unknowingly abandon her to the final, fatal part of the baddies' plan. It's a good story, eminently satisfying -- and yet, given the Capital-C-Consequences of the climax, it feels like it could/should have been pushed to greatness. Back-forming the verb "coronate" out of "coronation" is like marrying your cousin: It may technically be legal in some places, but it's something you should feel ashamed of doing regardless.
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8.0
" Right now they're protecting you from me. " - KATE PRYDE
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8.0
Another great issue. I'm really excited to see how the cliffhanger will be played out.
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8.0
Honestly if this comic became about Yellowjacket slowly realizing that the mutants are all just hella chill dudes trying to live their best life I would be so happy.
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8.0
Good issue with a, kind of, crazy ending. I'm sure Kate won't be dead for very long, if at all, but it's still wild how Sebastian basically just left her for dead and took Lockheed while he was at it. Other than that, this was a pretty solid issue in both the writing and art departments.
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7.5
This was pretty good, but I doubt Kitty is dead.
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7.0
THE GOOD: -An OK issue. Definitely the weakest Marauders yet. -I still think this comic is just a lot of fun. -I think in terms of characters, the best DoX book would be Hickman's New Mutants, but this series is close behind. Everyone here is really compelling. -Sebastian Shaw is a fantastic villain. -Great, suspenseful ending. THE BAD: -This art sucks. Everyone looks 10. -I'm tired of the bad-guy-inflitrates-good-guy's-body-microscopically trope.
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6.0
"Hello, Kitty" It took six issues, six goddamned issues, but things are finally starting to get interesting.
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5.5
I have come to the conclusion I dont like pirates enough for this book. The art didnt help here at all and when the book gets all shiver me timbers I just kind of cant. I dont like the XMen with a pirate backdrop and I get thats personal I just also felt this story is getting dull. I know Im a minority here but I think this is all just too goofy.
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1.0
This book has a few problems in aspects that are quintessential for it to work as an X-Men book. "X-Men" is traditionally known for its round, well developed characters. They may change exponentially, but that change will usually happen in ways that feels inherent to the story being told, throughout many issues. That continuity of motivations and characterization have been Claremont's greatest legacy to this book, you can read X-Men annual #11 and Psylocke's longing to prove herself a great warrior will remain to be her motivations, and culminate into her actually becoming a ninja in Uncanny X-Men #256, two years later. Marauders has a problem with its characters, specifically the protagonist Kate Pryde, that seems to work against that tend ency of creating well rounded internal conflicts to force the characters to change -- many times into their extreme opposite. In about 40 years of her existence, Kate most of the time showed a lot of restrainment by using her powers very conscientiously, in ways that wouldn't cause any harm to the ones she's fighting against. It's a character trait that has been consistent to the point of her bluffing to use her phasing power to kill or maim, but never actually fulfilling the threat. This version of Kate seems to simply ignore that: she's over aggressive when she doesn't have to be, phasing objects into people's bodies, to which the book doesn't seem interested in addressing the consequences. And this change of attitude doesn't seem to be backed up by convincing conflicts. Kate can't use the Krakoan portals, but she can still live in the island nation with everyone else, she's still surrounded by her friends and family, things has actually turned out pretty good for everyone she loves amongst the X-Men... so why is she acting so extremely all of a sudden?! Another problem that her protagonism seems to cause is that everyone around --- be it new, inexperienced characters or consolidated combatants like Storm, Iceman and Pyro -- become fragile supporting characters that constantly need her help in action to get out alive. They have no depth, they're only there to be cool characters with cool powers. They don't question Kate's choices (how come naming the team after the group of assassins that massacred the Morlocks was excused after one line of dialogue?), they don't question Krakoa's choice as a capitalist nation (is capitalism really the best option to succeed as a utopic nation for a marginalized group? Is illegal trafficking of drugs a good move?), they fall for the same trap of depowering weapons more than once, they react with extreme violence as their first resort, and they don't seem to have lives of their own! It's the same trope that made X-Men Gold one of the most flawed books of its time, by not being able to handle a great cast of characters in a satisfactory way. It's a shame because this is a book that has everything to be an X-Men classic, I wonder how it'll be viewed as when the run is over. Maybe there'll be a turning point somewhere in the future. One can always hope! more
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