Marauders #25
| Writer | Gerry Duggan |
| Artist | Phil Noto |
| Cover Price | $3.99 |
QUEEN OF DIAMOND!
You don't cross Emma Frost... even if she was the one who crossed you first. The Marauders' trip into space gets bloody - and in space, no one can hear you bleed.
RATED T+
CRITIC REVIEWS Back to Top
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9.3
Comic Watch - Bethany W Pope
Oct 27, 2021Kick-butt action, clever plotting, and phenomenal art set this story aside from other books out this week. Don't sleep on this issue, folks! Read Full Review
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8.7
Major Spoilers - Matthew Peterson
Oct 28, 2021What should have been a fatal encounter turns into a show of the resourcefulness of the Marauders, with half a dozen moments of awesome for our heroes and art that impresses. Read Full Review
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8.0
ComicBook.com - Matthew Aguilar
Oct 27, 2021Phil Noto brings these sequences to life throughout the issue, and if you're an Iceman fan like me I think you'll be quite pleased. Marauders #25 isn't a must read, but those who join in on the fun will not regret it in the least. Read Full Review
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8.0
COMICON - Scott Redmond
Oct 28, 2021Marauders' turn into a Star Wars-inspired realm continues in a very character and mutant power-heavy issue that at last returns to showcasing what this team can do when they work together to accomplish a goal. A gorgeous energetic and emotional journey from start to finish with visuals that won't soon be forgotten. Read Full Review
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8.0
Impulse Gamer - Tim Chuma
Oct 31, 2021I would recommend this one if you are a fan of these characters or just want to read a fun stranded type story with a good payoff, recommended. Read Full Review
USER REVIEWS Back to Top
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9.0
Beyond the BODACIOUS Bobby bona fides... 2 more standout THINGS shined so favorably: BALANCE & PACING!! Also, Omega ICEMAN's thermo/hydro/cryokinetic control eXpanding to molecular (atomic?) levels... CONFIRMED?! As in interstellar, amorphous ice created quicker, than sublimation can take place? 2nd favorite Oct X-book, after Hellions 16.
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9.0
The Marauders conclude their adventure into space. I really enjoyed this issue. Duggan actually utilized every member of the team in a way that makes sense and contributes to the team's survival.
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8.5
Filler, but interesting filler to say the least.
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8.5
This was fun, and a good use of teamwork in a team book that for a while now, hasn't featured the team much. Of course, no matter what this book does, it'll get shit.
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7.0
Better than the first part, but that bar is low. I'm not a big fan of Steve Orlando's work, but I'm glad he's coming on because this is a book I want to love and it desperately needs something fresh.
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7.0
There's been a lot of good, creative power combinations during the Krakoan era of X books, but I think the teamwork on display in Marauders #25 takes the cake. Only complaint would be the flat colors by Noto, which just don't accentuate his line work the same way as the watercolor effect.
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7.0
This chaser to last month's clunky space story is livened up by some inventive problem-solving and a healthy turn in the badass spotlight for Kate Pryde. It still lacks really first-rate storytelling in both words and art, but it did a better job engaging and entertaining me. (I'm inclined to sci-fi nitpicking, though. This is comics; it wouldn't be hard to draw the Marauders in zero-G instead of the *really poorly-justified* gravity shown here.)
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6.0
Kinda pointless, like a lot of recent issues
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4.0
FILLER At least the members of the team did something, but is too late to fix this
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10
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8.5
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8.0
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8.0
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8.0
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8.0
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7.5
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7.5
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7.0
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6.5
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6.5
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6.0
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6.0
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5.0
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4.5
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2.0