Doctor Strange #14
| Writer | Jed MacKay |
| Artist | Pasqual Ferry |
| Cover Price | $3.99 |
A living game has taken root in Manhattan, transforming parts of the city into a dark fantasy world. Doctor Strange and his Secret Defenders have managed to insert themselves into the narrative, but they're not alone... Can Strange and company learn the rules and rescue those trapped within, or is it back to the Dark Ages for the Big Apple?
Rated T+
CRITIC REVIEWS
-
9.0
ComicBook.com - Adam Barnhardt
Apr 03, 2024Naturally, the pacing was a bit too fast given an entire arc was told between this issue and last month's, but the concept is such a hoot, it doesn't even matter. Read Full Review
-
8.7
The Super Powered Fancast - Deron Generally
Apr 03, 2024Ferry delivers some great art in the issue. The visuals are fun, vibrant and filled with great details. Read Full Review
-
8.5
AIPT - Michael Guerrero
Apr 04, 2024Doctor Strange #14 is another fun adventure for Stephen and amps readers up for upcoming events. Read Full Review
-
6.5
The Comicbook Dispatch - StoryBabbler
Apr 11, 2024Doctor Strange #14 concludes the story of Cobolorum as Stephen and his allies face the game's evil dungeon master, Baron Mordo. Unfortunately, Baron Mordo is far from a serious threat or an entertaining villain here. He's more like a bad Saturday morning cartoon villain. On top of that, the comic's resolution feels a little rushed to wrap up the current story, so that it can tie-in to the upcoming Blood Hunt event. Thankfully, the art was good and Strange's solution for handling Cobolorum after the battle was quite empathetic. Read Full Review
-
6.0
Weird Science Marvel Comics - mrgabehernandez
Apr 04, 2024Doctor Strange #14 brings the faux-D&D adventure to a close with flashy visuals, dragon fights, and a clever resolution to the battle. That said, Doctor Strange makes several questionable choices that seem out of character, and at least two of the Secret Defenders are useless in the final analysis. Read Full Review