Level Two.
Edward and Angie begin the adventure of a lifetime as they face the Masterminds’ strange but brilliant real-life puzzles and challenges. But when they realize they are not the only competitors, they will have to ask themselves if they are willing to turn criminal on the gaming company they once worked for and make horrific sacrifices to get ahead.
Masterminds is full of twists, turns, action, and real-life consequences. Zack truly makes us feel as though we are immersed in this mysterious game, and the art team is delivering panels of suspense in all the right ways. Dark Horse Comics has something special cooking with Masterminds. Make sure you enter this game! Read Full Review
Thompson creates some stunning art throughout the issue. I love the visual style a lot and how beautifully detailed many of the pages and panels are. Read Full Review
Masterminds #2 is a trippy mind game of a comic that'll keep you guessing if the threats are really that, or are they illusions to challenge the players. Is there really the threat of bodily harm or death or is it made to seem like that to motivate players? Either way, it's a tense and fun read that'll keep you guessing. Read Full Review
Masterminds #2 proves the series has staying power, delivering a mix of puzzle-solving thrills, stylish spy antics, and mounting danger. While some visual hiccups take away from the clarity of key moments, the story's momentum and creative energy ensure readers will be eager to see how Edward and Angie survive their next twisted challenge. Read Full Review
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